Wozniak on Apple's Birth: 1984 Rare Talk
Steve Wozniak recounts his journey from electronics pranks and computer design in the 1970s to co-founding Apple, detailing the creation of the Apple I and II, the Homebrew Computer Club, early business challenges, and the introduction of the floppy disk that transformed personal computing.
Early Electronics and Pranks
Electronics as a Gateway to Computing
Growing up in Silicon Valley with engineer parents and electronics-focused peers, Wozniak was exposed to logic design, ham radio, and TV signal technology in high school—unusual for top students at the time, but it combined math with practical electronics knowledge.
Pranks as Engineering Practice
Wozniak used electronics knowledge to pull elaborate pranks—building oscillators, TV jammers, and Morse code transmitters hidden in magic markers. These pranks taught him systems thinking and how to avoid detection, skills that later informed his engineering approach.
Blue Box Era and Phone Phreaking
After reading an Esquire article about phone phreaks, Wozniak and Jobs built blue boxes—devices that generated tones to place free long-distance calls. They explored the phone system as a computer with exploitable bugs, sold boxes to college students, and met legendary phreaker Captain Crunch.
Path to Personal Computing
Self-Taught Computer Design
From age 12, Wozniak taught himself computer design by collecting mini-computer manuals and designing versions of machines like the PDP-8 and Nova—purely for intellectual reward, with no classes, grades, or money involved. By high school he had completed roughly 50 computer designs on paper.
The Cream Soda Computer
In 1970, Wozniak finally obtained parts from Fairchild and built the Cream Soda Computer with a friend in a garage, using toggle switches for input and LEDs for output. This led him to recognize the need for keyboard input and video display—a realization that shaped Apple's later direction.
Hewlett-Packard Calculator Chips
After college, Wozniak worked as an engineer at HP designing calculator chips. He discovered these chips contained small computers with decision and shift instructions, but the work drifted him away from his passion for general-purpose computers for about three years.
Rediscovery at Homebrew Computer Club
In 1975, Wozniak attended the first Homebrew Computer Club meeting in a Palo Alto garage with about 40 people. He discovered the Altair 8800 microcomputer kit and rekindled his passion for owning a computer, realizing the time had finally come to build one.
Apple I: Design and Launch
The 6502 Microprocessor Choice
When Intel's 8080 cost $270, Wozniak discovered HP would sell him a Motorola 6800 for $40. Before building around it, MOS Technology introduced the 6502 for $20–25 at Westcon, which Wozniak and friends purchased over the counter. This unique retail introduction strategy made the 6502 the foundation for many home computers.
Writing Basic by Hand
Wozniak wrote the first Basic interpreter for the 6502 without an assembler or time-sharing system. He hand-coded machine instructions by writing pneumonics on paper, calculating addresses in hex, and filling in opcodes from a reference card—completing it by November 1975.
Apple I: Keyboard and Video
The Apple I was revolutionary for including a keyboard and video display as standard—unlike hobby computers of the era that only had switches and lights. It booted with 256 bytes of ROM that let users type hex, examine memory, and run programs, all without mass storage.
First Order and PC Board
Steve Jobs convinced Wozniak to make PC boards and sell them at the club for $40 each (costing $20 to produce). They expected to break even on 50 sales. Instead, the Byte Shop owner ordered 50 completely built computers after seeing Wozniak demo Basic at the club—a $50,000 order that launched the company.
Apple II: Innovation and Features
Combining Computer and Terminal
Wozniak realized the Apple I's separate video terminal and computer could be merged. By combining their memory and registers and optimizing timing, he designed the Apple II to do everything the Apple I did but faster and with fewer chips.
Dynamic RAM and Industry Standards
While other hobby computers used cheap static RAM, Wozniak chose 16-pin dynamic RAM—the first inexpensive 4K option. Apple became the first company to ship 16K dynamic RAM in a product, giving it a major performance and cost advantage.
Breakout Game in Basic
Wozniak designed game I/O features (paddles, speaker) specifically to implement Breakout in Basic. Writing the game took only four hours and demonstrated that complex applications could be programmed quickly in a high-level language—a revelation that showed the Apple II's power.
Apple II's Industry-First Features
The Apple II was the first personal computer with keyboard and video display standard, plastic case, Basic in ROM, color graphics, high-resolution graphics, game I/O, and cassette drive built-in. Each feature became an industry standard copied by competitors.
Expandable Slots and Memory
The Apple II included eight expansion slots and could hold 48K of RAM on the motherboard—unprecedented for low-cost computers. Other computers required separate cards for each 1K or 4K of memory, making Apple's approach a major competitive advantage.
Building the Company
Steve Jobs' Role: Product Thinking
Jobs had no computer design or programming background but excelled at product thinking—envisioning the Apple II as a consumer product like a stereo that you plug in and use immediately. He pushed for dynamic RAM, plastic case, low weight, and a built-in power supply, shaping Apple's market identity.
Mike Markkula's Investment and Leadership
Mike Markkula, a former Intel product marketing manager with stock-option wealth, invested $250,000 and became an equal partner. He helped write the business plan, recognized the market could grow from zero to billions in 5–10 years, and became the company's first president, handling operations and finance.
Wozniak's Departure from HP
Markkula gave Wozniak an ultimatum to leave HP before investing. Though Wozniak initially refused (HP was a good employer), a friend convinced him that he could be an engineer and get rich, or an engineer-turned-manager and get rich—the key was doing it on his own terms. Wozniak quit HP to pursue Apple full-time.
Early Manufacturing and Sales
With a $50,000 purchase order but no capital, Steve convinced parts suppliers to extend 30 days net credit. Parts went directly to PC board assembly, then to Wozniak's sister (paid $1 per board to insert chips), then to Wozniak for testing. They shipped 50 computers in 10 days and paid suppliers on time.
Floppy Disk Innovation
The Floppy Disk Challenge
At an executive meeting, Mike Markkula listed floppy disk as the top priority (driven by his checkbook program idea). Wozniak had never studied floppy disks but sat down with a Shugart manual and designed a 5-chip controller—while industry standard controllers used 30–50 chips.
Self-Sync Synchronization
Wozniak initially deferred the synchronization problem (knowing when eight bits start and stop). He later solved it with a clever trick called self-sync—using no additional chips, similar to stop bits on serial lines—avoiding the complex IBM trick codes.
Christmas Vacation Development Sprint
Wozniak and 16-year-old Randy Wigginton worked 20 hours a day through Christmas 1977 to get the floppy disk and operating system working. They were motivated by the chance to demonstrate at the Consumer Electronics Show in Las Vegas—and succeeded in one week.
Market Impact of Floppy Disk
The floppy disk was introduced in 1978 and became the standard for personal computers. Apple's sales zoomed, with a four-month backlog. Within six months, Wozniak and Jobs realized they had more money than their parents would ever have—the floppy disk was the turning point that made Apple a real company.
Philosophy and Culture
Intrinsic Motivation Over Profit
Wozniak designed computers for the intellectual reward of solving puzzles, not for money or grades. When Jobs proposed making PC boards, Wozniak initially resisted because profit seemed unlikely—but agreed because 'you got to be able to say once in your life you have a company.'
Homebrew Computer Club Culture
The club embodied a gift economy: members would raise their hands to request parts, others would offer to sell them, and people would help each other build computers. The theme was 'give to help others'—the opposite of commercial competition, which enabled rapid innovation and knowledge sharing.
Pranks as Product Philosophy
Wozniak believed humor and playfulness should be part of products from day one. This philosophy shaped Apple's culture—from the fake Zaltair brochure (20,000 copies made at the first West Coast Computer Fair) to the playful demos and Easter eggs built into early software.
Market Context and Competition
Altair 8800 and the Microcomputer Revolution
The Altair 8800 (1975) was the first popular microcomputer kit, based on the Intel 8080 and costing $600. It had only switches and lights, no keyboard or video. It sparked the personal computer revolution and led to the formation of the Homebrew Computer Club.
Competitors: Commodore and TRS-80
Within a year of the Apple II (1977), Commodore and Radio Shack released the TRS-80. The Apple II had more features (slots for expansion, high-res graphics, color, games built-in), giving it a 'class product' image at the same price. Apple's expandability and memory support gave it a long-term advantage.
IBM PC and Business Market Shift
By 1984, IBM dominated the business market with the PC. Apple's market research in 1979 showed 80–90% of demand was for small business, leading to the Apple III (which failed). The Macintosh represented a return to personal computing, though it would take time for graphics to be used effectively.
Notable quotes
The greatest showman in the world, the greatest speaker presenter—all I am is just normal. — Steve Wozniak (on Steve Jobs)
When you're highly motivated in the right way, because you're doing something of your own creation, that's when you can't be stopped. — Steve Wozniak
You got to be able to say once in your life you have a company. — Steve Jobs